After a stint with several game developers (including British developer Criterion Games) from 2009.
They were later primarily developed by Canadian developer EA Black Box for a period of the series history from 2002 to 2011. Unfortunately, there's only one conclusion we can draw from this: clearly, NFS: Rivals on PC is a lazy direct port of the console game. The Great Collection of NFS Rivals Wallpaper for Desktop, Laptop and Mobiles. The Need for Speed video game series is published by Electronic Arts.Games in the series were primarily developed by Canadian developer EA Canada from 1992 to 2001. Powerful PCs, on the other hand, should easily be able to cope with the strain.
Yes, what you're seeing here is NFS: Rivals' interpreting 60fps to be double speed, completely breaking the physics in the process.ĮA Ghost deliberately locked the console game to 30fps in order to preserve its 1080p resolution and advanced AllDrive which seamlessly merges online and offline playability. Attempts to unlock it and and play NFS: Rivals in 60 fps results in something like this: Need for Speed Rivals is a 2013 racing video game developed in a collaboration between Ghost Games and Criterion Games, and published by Electronic Arts.It is the twentieth installment in the Need for Speed series and the debut title for Ghost Games, who would be established as the primary developer of the series for all subsequent non-mobile installments up until 2020. Since its release however, players are starting to discover that the PC version is in fact locked at 30fps. It's not uncommon for launch titles to be constrained like this however, particularly in the case of Rivals as it's been cross-developed for current-gen platforms as well, so the developers were unable to fully utilise the new next-gen hardware.įor the PC version, the frame rate was meant to be unrestricted as we were originally led to believe, allowing PC players to experience an enhanced sense of speed in 60fps.
While Forza Motorsport 5 looks effortlessly beautiful running in glorious 1080p with a rock solid 60fps, its next-gen rivals are lagging behind when it comes to frame rate.ĭriveClub struggled to stay at 30fps when we last played it (although it's currently undergoing some extra fine-tuning following its delay, so we remain hopeful that it will run at 60fps when it's released next year), and launch title Need for Speed: Rivals has been locked to 30fps.